![]() If I only had 5 games or so, I would feel differently - but at a relatively large collection, I've got plenty of real games (but I still want more LOL) - so the VP fills that gap great at the current VP quality level. 1 slot for 200 (or more) virtual games that there is no way I could acquire all of those real games, is better to me than 1 more real pinball. That is the primary reason for a VP machine. I disagree regarding the precious slot 100%. It's a cool novelty on your PC or phone but doesn't work in a full-size pinball bank. It's nothing most pinball players/collectors want to play beyond a few flips at a pinball show, and there's literally no working pinball flipper game on Earth that wouldn't be more worthy of a precious slot in anybody's collection. The problem is it takes a lot of computational overhead to make it all feel seamless. It happens so fast, you don't notice it doing anything but it substantially cuts down on the input lag. The game will output to the TV, detects an input, rolls the software back a few frames by using the save states, inserts the input command where it "should be", and then outputs that to the TV and begins to refill the buffer. To combat that, the emulator is basically "rolling back" the emulation by using multiple save states. The games were designed around CRT providing essentially minimal lag and on HDTVs several frames of lag are introduced. It would be interesting if they tackle the same issue that some video game emulators have started to utilize. But would love to hear subjective opinion if anyone has such a setup. I suspect there's more in the software simulation that prevents next-frame response, and even on those high-end systems, the 7ms theoretical reaction isn't actually achieved. Has anyone built something that gets 144fps? I guess you need substantially more expensive monitors then, which the pre-made commercial ones likely don't use. An order of magnitude slower than the real thing, which is why it's so noticeable. Likely it's 2 or more frames, which puts it in 30+ ms range. The FPS analysis makes sense, and I'm guessing these are mostly running at 60fps, but I'm skeptical they are responding by the next frame. It'd be more interesting to know what the lag on the simulations are. I think someone did some tests here before and found flipper input lag on a WPC to be around 2-4.5 ms No frame cap would then be able to get input lag down to 1/144 of a second (the software is running at the same rate that the monitor refreshes), which is a hair under 7 milliseconds. Some games do have higher caps like 90 or 120 FPS or even unlimited. Many video games tend to lock to 30 or 60 frames per second for performance and visual reasons. However, depending on the software there might be hard limits to how often the game can update the screen per second. That could get the screen refresh a lot higher and make the game visually appear smoother. They could install better GPUs and better 4k monitors with higher refresh rates (144hz), but they're very expensive. Has this been overcome on any platforms? Is it because these are using second-rate hardware? Is this still a problem with custom high-end systems? Even the new ones being sold by vendors have this problem. Whenever I try these VR setups at shows, there's noticeable lag in flipper response. ![]() A huge positive from virtual pinball is that it has made real pinball machines only more popular. I'm still excited to see where VR pinball takes us but table development in that space seems to have stalled. Overall I think virtual pinball is cool, I just don't want to invest a lot of money into it. I've seen multiple full size virtual pinball ads on here over the years and a majority of the sellers are selling it to buy a real pin. The people I know that have had one were always tweaking it and frustrated with it. I think it's fun to play virtual pinball on a tablet or phone on the go but yeah the whole full size table stuff does seem like a waste of money and space in my opinion. I sigh when I see threads like this because another sucker is going to be tricked into investing a few thousand into one of these disappointment machines like I was. It just feels shitty compared to real pinball no matter how high the resolution. I was faked out by youtube videos and built a table.
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